000 01917cam a22003618i 4500
999 _c56722
_d56722
001 ocn965445961
003 OCoLC
005 20170919143113.0
008 161202s2018 cau j 000 0 eng c
010 _a 2016052546
020 _a9781682821848 (hardback)
020 _a1682821846 (hardback)
040 _aNJQ/DLC
_beng
_erda
_cZQP
_dDLC
_dBTCTA
_dYDX
_dTXJBN
_dCHILD
042 _apcc
050 0 0 _aGV1469.3
_b.W465 2018
082 0 4 _a794.8/1536
_223
100 1 _aWatson, Stephanie,
_d1969-
_eauthor.
_964763
245 1 0 _aVideo game designer
300 _a62 pages cm.
490 0 _aCutting edge careers
505 0 _aWhat does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers?
520 _aThe popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders.
521 2 _aGrades 9 to 12.
650 0 _aVideo games
_xDesign
_xVocational guidance
_vJuvenile literature.
_964764
650 0 _aVideo games industry
_xVocational guidance
_vJuvenile literature.
_964765
650 0 _aComputer games
_xProgramming
_xVocational guidance
_vJuvenile literature.
_964766
776 0 8 _iOnline version:
_aWatson, Stephanie, 1969- author.
_tVideo game designer
_dSan Diego, CA : ReferencePoint Press, 2018
_z9781682821855
_w(DLC) 2016055937
942 _2ddc
_cJNF