000 | 01917cam a22003618i 4500 | ||
---|---|---|---|
999 |
_c56722 _d56722 |
||
001 | ocn965445961 | ||
003 | OCoLC | ||
005 | 20170919143113.0 | ||
008 | 161202s2018 cau j 000 0 eng c | ||
010 | _a 2016052546 | ||
020 | _a9781682821848 (hardback) | ||
020 | _a1682821846 (hardback) | ||
040 |
_aNJQ/DLC _beng _erda _cZQP _dDLC _dBTCTA _dYDX _dTXJBN _dCHILD |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.3 _b.W465 2018 |
082 | 0 | 4 |
_a794.8/1536 _223 |
100 | 1 |
_aWatson, Stephanie, _d1969- _eauthor. _964763 |
|
245 | 1 | 0 | _aVideo game designer |
300 | _a62 pages cm. | ||
490 | 0 | _aCutting edge careers | |
505 | 0 | _aWhat does a video game designer do? -- How do you become a video game designer? -- What skills and personal qualities matter -- What is it like to work as a video game designer? -- Advancement and other job opportunities -- What does the future hold for video game designers? | |
520 | _aThe popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders. | ||
521 | 2 | _aGrades 9 to 12. | |
650 | 0 |
_aVideo games _xDesign _xVocational guidance _vJuvenile literature. _964764 |
|
650 | 0 |
_aVideo games industry _xVocational guidance _vJuvenile literature. _964765 |
|
650 | 0 |
_aComputer games _xProgramming _xVocational guidance _vJuvenile literature. _964766 |
|
776 | 0 | 8 |
_iOnline version: _aWatson, Stephanie, 1969- author. _tVideo game designer _dSan Diego, CA : ReferencePoint Press, 2018 _z9781682821855 _w(DLC) 2016055937 |
942 |
_2ddc _cJNF |